Adobe Animate - Training Course
Learn to create engaging animations, interactive web content, and character movements using Adobe Animate CC at ETC Training Center.
Duration: 20 hours
Teaching Methodology: Hands-on
Course Schedule: Schedule
Fees: $350
Course Mode: Blended - Face-to-face or online via Zoom
OVERVIEW
Adobe Animate is a multimedia authoring and computer animation program developed by Adobe Systems. In this course, the students will learn how to:
- Create graphics and text
- Create and animate symbols
- Add motion tweens
- Animate shapes and images
- Create character animation
- Add interactivity
- Work with sound and video
- Publish projects for web and mobile
AUDIENCE
Anyone who is interested in creating animation for the web.
PREREQUISITES
Basic computer skills. Adobe Photoshop is a must. Good knowledge of Adobe Illustrator is a plus.
COURSE CONTENTS
01 - GETTING STARTED
- Starting Adobe Animate CC and Opening File
- Understanding Document Types
- Getting to Know the Workspace
- Working with the Library Panel
- Understanding the Timeline
- Organizing Layers iin a Timeline
- Using the Properties Panel
- Using the Tools Panel
- Undoing Steps in Animate
- Previewing Your Movie
- Modifying the Content and Stage
- Saving Your Movie
02 - CREATING GRAPHICS AND TEXT
- Getting started
- Understanding Strokes and Fills
- Creating Shapes
- Making Selections
- Editing Shapes
- Using Gradient and Bitmap Fills
- Using Variable-Width Strokes
- using Swatches and Tagged Swatches
- Creating Curves
- Using Transparency to Create Depth
- Being Expressive with the Paint Brush
- Creating and Editing Text
- Aligning and Distributing Objects
- Converting and Exporting Art
03 - SETTING UP A PROJECT
- Getting Started
- Importing Adobe Illustrator Files
- About Symbols
- Creating Symbols
- Importing Adobe Photoshop Files
- Editing and Managing Symbols
- Changing the Size and Position of Instances
- Changing the Color Effect of an Instance
- Understanding Display Options
- Applying Filters for Special Effects
- Positioning in 3D Space
04 - ANIMATING SYMBOLS
- Getting started
- About Animation
- Understanding the Project File
- Animating Position
- Changing the Pacing and Timing
- Animating Transparency
- Animating Filters
- Animating Transformations
- Changing the Path pf the Motion
- Swapping Tween Targets
- Creating Nested Animations
- Graphic Symbols
- Easing
- Frame-by-Frame Animation
- Animating 3D Motion
- Animating Camera Moves
- Testing Your Movie
05 - ADVANCED MOTION TWEENING
- Getting Started
- About the Motion Editor
- Understanding the Project File
- Adding Motion Tweens
- Editing Property Curves
- Viewing and Pasting Curves
- Adding Comples Eases
06 - ANIMATING SHAPES AND USING MASKS
- Getting Started
- Animating Shapes
- Understanding the Project File
- Creating a Shape Tween
- Changing the Pace
- Adding More Shape Tweens
- Creating a Looping Animation
- Using Shape Hints
- Previewing Animations with Onion Skinning
- Animating Color
- creating and Using Masks
- Animating the Masks and Masked Layers
- Easing a Shape Tween
07 NATURAL AND CHARACTER ANIMATION
- Getting Started
- Natural Motion and Character Animation with Inverse
- Kinematics
- Creating a Walk Cycle
- Disabling and Constraining Joints
- Inverse Kinematics with Shapes
- Simulating Physics with Springiness
08 - CREATING INTERACTIVE NAVIGATION
- Getting Started
- About Interactive Movies
- Creating Buttons
- Understanding ActionScript 3.0
- Preparing the Timeline
- Adding a Stop Action
- Creating Event Handlers for Buttons
- Creating Destination Keyframes
- Creating a Home Button Using Code Snippets
- Code Snippets Options
- Playing Animation at the Destination
- Animated Buttons
09 - WORKING WITH SOUND AND VIDEO
- Getting Started
- Understanding the Project File
- Using Sounds
- Understanding Video
- Using Adobe Media Encoder CC
- Playback of Eternal Video in Your Project
- Working with Video and Transparency
- Embedding Video
- Working WITH SOUND AND VIDEO-SUPPLEMENT
10 - PUBLISHING
- Understanding Publishing
- Publishing for Flash Player
- Publishing for HTML5
- Using Classic Tweens
- Exporting to HTML5
- Inserting JavaScript
- Converting to HTML5 Canvas
- Publishing a Desktop Application
- Publishing to Mobile Devices
- Next Steps
- PUBLISHING-SUPPLEMENT

