AI-Powered Workflows in 3ds Max - ETC Training

AI-Powered Workflows in Autodesk 3ds Max

Learn to integrate AI tools across the full 3ds Max pipeline: generative/assisted modeling, AI texture creation, video-to-mocap animation, and AI denoising for clean, fast renders. We also automate repetitive tasks with MaxScript/Python and ChatGPT. Leave with reusable assets, scripts, and a portfolio-ready scene.

Duration: 30 hours

Teaching Methodology: Hands-on, project-based

Course Schedule: Schedule

Fees $600

Course Mode: Blended — Face-to-face or online via Zoom



OVERVIEW

This course helps artists, architects, and designers take advantage of AI inside and around 3ds Max. From assisted modeling and AI-generated materials to mocap-driven animation and AI denoising, you’ll learn practical workflows that save time without sacrificing quality.

AUDIENCE

Architectural visualizers, product designers, environment/prop artists, motion designers, and CG generalists seeking a faster, modern 3ds Max pipeline.

PREREQUISITES

Basic proficiency with 3ds Max is recommended (navigation, modifiers, materials). No coding is required—automation modules include guided MaxScript/Python examples.

CERTIFICATION

ETC is an Autodesk Authorized Training Center. International certificates from Autodesk are issued upon completion.

Frequently Asked Questions

Do I need advanced 3ds Max skills?
No. Intermediate comfort is enough; we focus on AI-driven workflows with step-by-step practice.

Can I use AI with my existing assets?
Yes. You’ll retopologize imported meshes, auto-generate PBR materials, and clean up/denoise existing scenes for faster results.

COURSE CONTENTS

01 — AI in 3D: Concepts & Setup

  • AI in the 3D pipeline: where it helps, where it doesn’t
  • 3ds Max essentials for this course (units, scale, scene hygiene)
  • Installing helper tools & datasets
  • Mini Project: Benchmark a sample scene for render & denoise

02 — Modeling with AI Assistance

  • From concept to base mesh: references, primitives, and modifiers
  • Retopology workflows in 3ds Max (with external helpers as needed)
  • Automated cleanup & topology checks
  • Mini Project: Import and retopologize a concept prop

03 — AI Texturing & Materials

  • Generate PBR textures from photos/prompts
  • Material libraries & naming standards
  • Smart UV unwrapping strategies
  • Mini Project: Build a 5-material AI library and apply it

04 — Animation with Video-to-Mocap

  • Overview of AI mocap from video
  • Cleanup and retargeting inside 3ds Max
  • Facial animation utilities (overview & pipeline)
  • Mini Project: Walk cycle using AI mocap data

05 — Rendering, Denoising & Upscaling

  • Render engines overview: V-Ray, Corona, Arnold
  • AI denoisers: setup and quality trade-offs
  • Post-processing & upscaling pipelines
  • Mini Project: Noisy render → AI denoise → upscale

06 — Automation with MaxScript/Python + ChatGPT

  • MaxScript essentials for artists
  • Python in 3ds Max (pymxs) basics
  • Prompting ChatGPT to generate/optimize scripts
  • Mini Project: Auto-populate a scene with randomized assets

07 — Visualization & Virtual Production

  • AI camera tracking & match moving (overview)
  • Look development: style transfer & iterative design
  • Packaging deliverables for clients/studios
  • Mini Project: Style-transfer look on a product turntable

08 — Capstone Project (4–6h)

  • Choose one: ArchViz room, product showcase, or small prop animation
  • Integrate AI assets, mocap, materials, and AI-denoised renders
  • Peer review, optimization, and presentation