Vray Essentials

3DS Max 2 - Vray Renderer for Architects

Training and Certifications (Add to Waiting List. Find it under Architecture Design.)

Duration: 20 hours

Teaching Methodology: Hands-on


V-Ray is a plug-in developed for 3ds Max by Chaos group. It provides a better rendering engine that takes into consideration indirect lights. It also offers material and lighting solutions. People who master this plug-in create superb 3D realistic images.


In this course, students learn how to use 3D Studio Max and the V-Ray plug-in to create realistic exterior and interior scenes. Topics Covered:

The Vray Frame Buffer
Global Switches
Image Sampler
Image Filter
Vray Lights
Vray Sun
Color Mapping
Gamma Correction
Global Illumination
Render Elements and Adobe Photoshop
The Vray Physical Camera
Vray Objects
Vray Materials
Unwrap UVW


Architects, interior designers, decorators, graphic designers, artists, animators, TV graphic designers, art directors, and anyone interested in creating 3D presentations.


3DS Max for Architects and Interior Designers course or equivalent. Before taking this course, participants should be familiar with the 3DS Max interface, modeling commands, standard lighting tools, standard material usage, UVW and Unwrap UVW mapping methods, and default scan line rendering techniques. Adobe Photoshop essential skills are a plus.

Vray Essentials 01
Vray Essentials 02
Vray Essentials 03
Vray Essentials 04


01 - Introduction to V-Ray

  • Making V-Ray the render engine, Target: Production, Renderer: V-Ray
  • Making V-Ray the Default Renderer, Assign Renderer Rollout: Save as Defaults
  • Restart, Open the File 2Teapots.max, Render Setup, V-Ray, Global switches: Advanced
  • Default Lights: On/Off, GI On/Off, Environment On/Off, V-Ray Frame Buffer
  • Settings: Frame Stamp, Focus on Bucket
  • Image Sampler: Progressive in Passes, Entire Image Data Calculated, Fast but Noisy, Preview
  • Image Sampler: Bucket, Renders Selected Parts, Slow and Effective for Final Output

  • Global Illumination
  • Using the Irradiance method to calculate primary bounce
  • Iradiance Map: Show Samples, Low, Medium, High
  • Interpolation samples 20 to 30, Subdivs 20 to 100, Show Calculation Phase
  • Irradiance map Saturation, Contrast
  • Ambient Occlusion to Add Natural Soft Shadows, Higher Values = Darker Shadows
  • Radius = Shadow Radius
  • Using the Brute Force method to calculate secondary bounces, Bounces

  • The Environment Rollout, Adding a Direct Omni Light, V-Ray Shadow
  • Introduction to Color Mapping to Control High and Low Color Values
  • Introduction to V-Ray Materials, Presets, Reflect, Fresnel Reflections
  • Shoe Last VFB, Saving, Opening in Photoshop
  • Download WinRAR in case you don't have it.
  • Download Lesson 01
Introduction to V-Ray

02 - The Basics

  • Open the File Basic Room
  • Making V-Ray the render engine
  • The V-Ray toolbar, Closing, Customize: Show UI: Floating Toolbars
  • Enabling the V-Ray frame buffer, Get resolution from Max
  • Advanced Mode
  • Turning off default lights, Environment On, GI On
  • Using the Irradiance method to calculate primary bounce
  • Using the Brute Force method to calculate secondary bounces
  • Irradiance Map Settings
  • Show Samples, Subdivs, Interpolation Samples
  • Interpolation Samples
  • Subdivs
  • Brute Force Settings
  • Ambient Occlusion
  • Using Gradient Ramp for Environment, to Material Editor, Environ, 90deg
  • Rendering: Environment, Using the Gradient Ramp

  • Progressive Image Sampler, Point to It for Help, Progressive Options, Time Limit
  • 0 Time Limit and Stop It When You Run Out of Time
  • Bucket Mode, Bucket Image Sampler Settings, Disable Max Subdivs = Low Quality
  • 0 quality 1 to 1, Low 1 to 4, Medium 2 to 8, High 3 to 12 or 16, Very High 4 to 24
  • Noise threshold, 0.1 very low, 0.01 low, 0.005 medium, 0.001 high

  • Unhide the Roof
  • Using Omni direct light to add V-Ray shadows
  • Introduction to Color Mapping
  • Introduction to V-Ray Materials
  • Open a Vray Material Library
  • Using a VrayMtl to Create Brick Material with Bumps, UVW Map
  • Using Standard Materials With Vray
  • V-Ray Elements, Add VrayDenoiser
  • The Vray Frame Buffer Layers Panel
  • White Dots: Change Color Mapping to Exponential and Check Sub-Pixel Mapping
  • Render Setup, Common, Area to render: Region

  • Gamma Correction for Correct Output
  • Rendering: Gamma/LUT, Enable, Gamma 2.2, Affect, Affect
  • Color Mapping: Color Mapping and Gamma to Burn CM and Gamma Into Final Image
  • Render, Layers: Display Correction Off to See Image Without Further Correction
  • Save As: Check Override 1, Open in Photoshop, Same as VFB Without Correction
  • Save As: Automatic will save same as VFB Corrected
  • Download Lesson 02
The Basics

03 - Rendering an Exterior Overpass Scene

  • Open the file Overpass_01
  • Enable Gamma, Render Setup
  • Reviewing Indirect Illumination
  • Gradient Ramp as GI environment or Scene Environment
  • Replacing the Gradient Ramp with the VRayBitmap Sky (HDRI-Spherical)
  • Scene Environment, Views: Viewport Background, Adjusting the Sky
  • Adding V-Ray Light - Sphere to mimic the sun, No Decay, Multiplier 1
  • Cast Shadows, Invisible, Radius 100, Tex Resolution 2000
  • Help on VRaySun
  • Replacing the V-Ray light with the V-Ray Sun, Itensity 0.05 (3DS Max Camera)
  • Color Mapping: HSV Exponential, Color Mapping and Gamma
  • Replacing the HDRI Sky with Vraysky, the Sun Z Elevation
  • Help on Vray Lights, Plane, Disc, and Sphere
  • Rendering at higher quality, Resolution, VFB Correction Off, Save as Override 1
  • Vraymtl with Reflection, Fresnel Off, Glossiness 1, 0.8
  • VFB Options: Settings, History, Enabled, History Folder
  • Save to History, Add VrayDenoiser, Render, Display Correction On, None, Denoiser On
  • Denoiser Settings Under Layers Panel
  • Denoiser On, Save Current Channel Tiff, Override 1, Denoiser Effect Saved Too
  • Download Lesson 03
  • Download HDRI Skies
Rendering an Airport Scene and Introduction to HDRI

04 - Rendering an Exterior Scene: Building

  • Importing the AutoCAD File BuildingWithWallFence.dwg
  • Units Setup, Import the Building, Enable Gamma
  • Initializing V-Ray, GI On, Irradiance Map, Environment On
  • Add a Camera
  • Adding a Daylight System, Setting North, Deactivating the Skylight
  • Replacing the sun with the VRaySun, Setup Date, Time, and Location
  • Sun Intensity 1, Rendering: Exposure Control, VRay Exposure Control

  • Shutter Speed, Higher Values Less Light
  • Shutter Size=F-number Higher Values Less Light, Darker Images
  • Common F-number (F-Stop) Values, 1.4, 2, 2.8, 4, 5.6, 8, 11, 16, 22
  • Large Aperture Means Small F-number More Light Which Allows For Fast Shutter Speeds, Less Noise
  • Large Aperture Is Good for Shots with Motion and Night Scenes
  • The Next F-number Doubles the Amount of Light
  • Small F-number values = Blurry Background, Large Values=In Focus Background
  • Depth of Field, Small Fs=Fast Lenses Good for Night Photography
  • Small Aperture Means Large F-numbers Good for Daytime Landscapes

  • ISO Higher Values Brighter and Noisier
  • White Balance to Get Correct Colors Balanced Between Yellowish and Bluish
  • To Make Sure Image Colors Are Not Tilted Toward Blue or Orange
  • Low Temperature Means Colors Tilted Toward Orange (2000), High Toward Blue
  • Custom White Balance Allows You to Use Eye Dropper to Pick White Color
  • Presets: D50 = Yellowish Colors, D75= Bluish Colors
  • You May Add White Object to Set While Balance, Delete, Render

  • Adding a VRaySky Manually
  • Color Mapping, HSV Exponential, Mode: Color Mapping and Gamma

  • Using V-Ray Material to Create Glass, Glass Preset, Fresnel Off
  • Using Standard Max Material then Converting It to V-Ray
  • Using the V-Ray Frame Buffer
  • Creating Sunset Scene
  • Rendering Using High-Quality Settings, Bucket
  • Download Lesson 04
Rendering an Exterior Scene:  Building

05 - Rendering an Exterior Scene: Villa

  • Units CM, Importing the File Villa, Maximum Surface Deviation 1
  • Converting the Road to Poly, Edge Faces On
  • Delete Top Polygon, Border, Create Shape Linear
  • Delete Road from AutoCAD, Mesh Triangulation from AutoCAD Don't Work in Max
  • Extrude Shape -10, to Poly, Recreate Shape
  • Select Spline, Add Optimize Spline, Collapse
  • Outline -300, Delete Segments to Create Center Spline

  • Creating the Road Material and Assigning It to the Road
  • Applying Unwrap UVW to the Road with the Spline Option
  • Circular, Scaling and Moving the Cross Sections, Commit
  • Applying the UVW xform Modifier

  • Creating the Pavement from the Shapes, Enable Render Options
  • Generating Mapping Coords
  • Applying Checker Material the Pavement
  • UVW XForm

  • Vray Rendering and Setup
  • Creating Realistic Grass with Vray fur
  • Select the Green Ground, Isolate, Keep the Top Polygon and Delete the Rest
  • Detach the Largest Polygon, Name it Ground, Name the Small Polygons Grass
  • Apply VRay Soil Material to Grass, UVW Map
  • Add VRayFur to Grass, Knots 16, Taper 0.9, Decrease Bend, Length 30, Length Var 0.3
  • Thickness, Per Area Value 0.05, Apply VRay Grass Material to VRayFur, Render Region

  • Adding Entourage
  • Merge the File Tree_VRay, All, Group, Move
  • Customize: Configure Project Paths, External, Add
  • Render
  • Download Lesson 05
Rendering an Exterior Scene:  Villa

06 - Rendering an Exterior Night Scene

  • Open the File Chalet Nirvana
  • Rendering: Material Explorer, Search for Zagas
  • Drag Material Over Blank Slot in Material Editor
  • Replace Missing Material Map with dab_creme_brulee.jpg
  • Select by Material, Select, Isolate
  • The VrayPlane, Grass Material Real World Scale 10x10

  • Using VRay Dome Light to Project an HDRI
  • Afternoon Scene, Add a Vray Dome, Click No Map, VRay Bitmap
  • DH0011LL, Global Switches, Override Material, VrayMtl
  • Render, Dome Light, Lock Texture to Icon, Rotate Dome to Rotate Sky
  • Multiplier, Lock the View to Render to Camera View
  • VFB Start Interactive Rotation, Rotate Dome, Use History to Compare
  • Uncheck Lock Texture to Icon, Drag HDRI from Dome to Material Editor
  • Drag HDRI from Material to Environment, Show Env. Background
  • H Rotation, Overall Multiplier, Dome Invisible to Hide Background
  • Uncheck Override Material, VFB Add Exposure Layer, Add Whitw Balance

  • Creating a Night Scene
  • Replace the Dome HDRI, Reduce Multiplier, Drag to Editor, Fix
  • You May Use Same HDRI in Environment Background and Make Dome Invisible, Independent
  • Add Exposure Control, Curves, Hue/Saturation
  • Isolating the Internal Light, Open, VrayLightMtl, VRayIES Light, Exclude
  • VRay Disc Light for Few Street Light, VRay Sphere Lights
  • Adding IES Lights, Disc Lights, Wall Mount Lights
  • For the Window, Object Properties, Disable Cast Shadows
  • Hide All Lights Except One to Study

  • Lens Effects
  • VFB Add the Layer Lens Effects, Enable bloom/glare
  • Best with Reinhard or Linear Multiply
  • Download Lesson 06
  • Download IES Lights
Rendering an Interior Scene

07 - Rendering an Interior Scene

  • Open the File Model_start.max, Enable Gamma
  • Color Mapping: Color mapping only (no Gamma), Render
  • Keep Corrections, Save, Gamma Automatic, Same in Photoshop
  • Add Exposure Control, Save, Automatic, Same in Photoshop

  • Exposure Off, Adding Environment Lighting, Render, Dark
  • Adding Direct Lighting using V-Ray Light Plane as Area Light
  • Render, Make Plane Invisible, Affect Specular 0.5, HSV Exponential

  • Creating indirect Illumination Using a Cylinder and V-Ray Light Material
  • Hide the Light with a Box, VrayMTL with Reflection
  • Using the VRayMtlWrapper to Reduce Reflection

  • Direct Lights, Standard Directional, Large Radius, Multiplier 5, Vray Shadow
  • Replace Directionsal Light with V-Ray Sun and VRay Sky
  • Sun Color Mode: Direct
  • Help On VRay Sun

  • Using Multi/Sub-object with V-Ray Material to Apply Material to Sofa
  • For Leather Diffue Light, Low Reflection, Glossiness 0.8, Uncheck Fresnel
  • Bump Map Leather
  • VRayMtl to Legs, Chrome, Black Diffuse, Full Reflection, No Fresnel
  • Chrome Preset
  • Region Render, Follow Mouth
  • Table Material, Multi/Sub-object, V-Ray and Standard Materials
  • Fog Color, Affect Shadows

  • Adding Carpet and Carpet Material
  • Plane with Autogrid, UVW Map, VrayDisplacementMod
  • 2D Mapping Because Object Has UVW, Amount 4CM, Create and Apply Carpet Material
  • Experimenting with Various GI Engines
  • Download Lesson 07
Rendering an Exterior Scene:  Villa

08 - Using Various Lights with V-Ray

  • Standard Lights and Light Cache
  • Photometric Lights/IES
  • V-Ray Plane Lights
  • V-Ray Disc Lights - Planar Disc
  • V-Ray Mesh Light - Any Mesh as Light
  • V-Ray Ambient Lights to Simulate GI
  • Objects as Light Sources
  • Turning Off Default Lights
  • Creating a Light Using a Cone and a Photometric Light
  • Download Lesson 08
Rendering an Interior Scene

09 - Libraries/Settings/Material Explorer

  • Importing Materials and Objects from Other V-Ray Files
  • Importing Lights from Other V-Ray Files
  • Importing Settings from Other V-Ray Files
  • Importing all the Materials from a V-Ray File
  • Download Lesson 09
Using Various Lights with V-Ray

10 - Image Sampler/Filters

Using Files from Libraries

11 - Global Switches/IPR Proxies, and GPU Rendering

  • Global Switches
  • IPR/Interactive Production Rendering
  • Using Proxies to Reduce Workload on Viewports
  • V-Ray GPU/Instant Feedback While You Work
  • Download Lesson 11
Learning by Examples

12 - Learning by Examples

V-Ray Material

13 - Materials

  • To download it: C:\ProgramData\Autodesk\ApplicationPlugins\VRay3dsMax2022\bin, Run Mtlib.exe
  • Copy the V-Ray Material Library to Documents
  • Click Material Libray Browser on V-Ray Toolbar
  • Add Path to External Files

  • Draw a Plane 300x300, C-Extrude, a Plate, and a Teapot
  • Water
  • Glass
  • Chrome
  • Gold
  • Silver
  • Flooring Wood
  • Flooring Marble
  • Stone Walls
  • Wall Paint
  • Concrete
  • Carpet
  • Emission
  • Reflections and Refractions
  • Water and Glass
  • Falloff Map
  • Vray Grass
  • Metal Material
  • Blend Materials
  • Plastic, Rusty, Gold, Chrome
  • Floor, Wall, Sofa, Vraydirt, Fabric
  • Materials from Libraries
  • Download Lesson 13
VRay Physical Camera, VRay Objects, Batch Rendering

14 - Unwrap UVW

  • Autodesk Help - Edit UVWs Dialogue Rollouts

  • Draw a Chamfer Box, UVW Mapping Clear, Edit Poly
  • Select Edges, Loop, Split, Unwrap UVW
  • UV Editor, Select All Polys, Peel, Scale + Rotate, Double-click to Select Cluster
  • Reset
  • UV Editor, Polygon Select All, Mapping: Flatten Mapping Angle 45
  • Undo, Flatten Mapping Angle 60
  • Repeat Chamfer Box Wrapping Using Seams
  • Use Point-to-Point Seams for Side Edges
  • Flatten Mapping Angle 60
  • Try Unfold, Poor Results
  • Download Lesson 14
Revit to 3DS Max to VRay

15 - Render Elements

  • Render Elements to Break Image Into Components
  • Render Elements Help
  • Common Elements, VRayDenoiser, VRayExtraTex, VRayLightMix, VRayZDepth
  • VRayRawLighting, VRayRawRefraction, VRayRawShadow,VRayWireColor, VRayAlpha
  • Render, to See Effects of VRayLightMix, RGB Channel, Layers Panel
  • Try Different Colors and Intensity
  • In 3DS Max Assign Objects Different Color, VRayWireColor Elements to Display Them

  • With VRayExtraTex Element, You Need a VRayDirt Material, Add VRayDirt Element
  • Click No Map to Add VRayDirt, Drag to Material Editor Slot to Edit
  • White Background, Render, Save VRayDirt Channel, Embed in Photoshop
  • Multiply, Reduce Opacity, Add Layer Mask
  • You may Add Camera Lens Effect Bloom/Glare

  • Using the ZDepth to Add Depth of Field
  • Add the VRayZDepth Element, Render, Save the Channel
  • Place It in Photoshop, Use It to Create a Selection
  • Blur the Selection, Invert the Selection, Darken It
  • Add VRayLightSelect to Select One or More Lights to Get their Effects on Scene
  • Add VRayRenderId to Create an Image With Each Object Having a Unique Color

  • Save All Image Channels to Separate File in a Separate Folder
  • Compositing in Adobe Photoshop, File: Place Embedded
  • Use Multiply, Soft Light, Screen, Add Masks, Use WireColor for Selections, Color Manipulation
  • Download Lesson 15 - Interior 87MB
  • Download Lesson 15 - Exterior 19MB
  • Download Lesson 15 - Lobby 69MB
  • Download Lesson 15 - Waiting Room 340MB
VRay Physical Camera, VRay Objects, Batch Rendering

16 - Physical Camera

  • Using the VRay Physical Camera
  • Help on VrayPhysical Camera
  • Camera Controls Bottom Right Corner
  • Camera Properties
  • The Camera Rollout to Control How the Geometry Is Projected Onto Image
  • The Camera Rollout Is Ignored If You Are Using a Physical Camera
  • Download Lesson 16 324MB
Revit to 3DS Max to VRay

17 - Revit/Max/Lumion

VRay Physical Camera, VRay Objects, Batch Rendering

18 - Managing Projects

Revit to 3DS Max to VRay