Adobe animate

Adobe Animate

Duration: 20 hours

Teaching Methodolody: Hands on

OVERVIEW

Adobe Animate is a multimedia authoring and computer animation program developed by Adobe Systems. In this course, the students will learn how to:

  • Create graphics and text
  • Create and animate symbols
  • Add motions tweens
  • Animate shapes and images
  • Create character animation
  • Add interactivity
  • Work with sound and video
  • Publish

AUDIENCE

Anyone who is interested in creating animation for the web.

PREREQUISITES

Basic computer skills. Adobe Photoshop is a must. A good knowledge with Adobe Illustrator is a plus.

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COURSE CONTENTS

01 - GETTING STARTED

  • Starting Adobe Animate CC and Opening File
  • Understanding Document Types
  • Getting to Know the Workspace
  • Working with the Library Panel
  • Understanding the Timeline
  • Organizing Layers iin a Timeline
  • Using the Properties Panel
  • Using the Tools Panel
  • Undoing Steps in Animate
  • Previewing Your Movie
  • Modifying the Content and Stage
  • Saving Your Movie

02 - CREATING GRAPHICS AND TEXT

  • Getting started
  • Understanding Strokes and Fills
  • Creating Shapes
  • Making Selections
  • Editing Shapes
  • Using Gradient and Bitmap Fills
  • Using Variable-Width Strokes
  • using Swatches and Tagged Swatches
  • Creating Curves
  • Using Transparency to Create Depth
  • Being Expressive with the Paint Brush
  • Creating and Editing Text
  • Aligning and Distributing Objects
  • Converting and Exporting Art

03 - SETTING UP A PROJECT

  • Getting Started
  • Importing Adobe Illustrator Files
  • About Symbols
  • Creating Symbols
  • Importing Adobe Photoshop Files
  • Editing and Managing Symbols
  • Changing the Size and Position of Instances
  • Changing the Color Effect of an Instance
  • Understanding Display Options
  • Applying Filters for Special Effects
  • Positioning in 3D Space

04 - ANIMATING SYMBOLS

  • Getting started
  • About Animation
  • Understanding the Project File
  • Animating Position
  • Changing the Pacing and Timing
  • Animating Transparency
  • Animating Filters
  • Animating Transformations
  • Changing the Path pf the Motion
  • Swapping Tween Targets
  • Creating Nested Animations
  • Graphic Symbols
  • Easing
  • Frame-by-Frame Animation
  • Animating 3D Motion
  • Animating Camera Moves
  • Testing Your Movie

05 - ADVANCED MOTION TWEENING

  • Getting Started
  • About the Motion Editor
  • Understanding the Project File
  • Adding Motion Tweens
  • Editing Property Curves
  • Viewing and Pasting Curves
  • Adding Comples Eases

06 - ANIMATING SHAPES AND USING MASKS

  • Getting Started
  • Animating Shapes
  • Understanding the Project File
  • Creating a Shape Tween
  • Changing the Pace
  • Adding More Shape Tweens
  • Creating a Looping Animation
  • Using Shape Hints
  • Previewing Animations with Onion Skinning
  • Animating Color
  • creating and Using Masks
  • Animating the Masks and Masked Layers
  • Easing a Shape Tween

07 NATURAL AND CHARACTER ANIMATION

  • Getting Started
  • Natural Motion and Character Animation with Inverse
  • Kinematics
  • Creating a Walk Cycle
  • Disabling and Constraining Joints
  • Inverse Kinematics with Shapes
  • Simulating Physics with Springiness

08 - CREATING INTERACTIVE NAVIGATION

  • Getting Started
  • About Interactive Movies
  • Creating Buttons
  • Understanding ActionScript 3.0
  • Preparing the Timeline
  • Adding a Stop Action
  • Creating Event Handlers for Buttons
  • Creating Destination Keyframes
  • Creating a Home Button Using Code Snippets
  • Code Snippets Options
  • Playing Animation at the Destination
  • Animated Buttons

09 - WORKING WITH SOUND AND VIDEO

  • Getting Started
  • Understanding the Project File
  • Using Sounds
  • Understanding Video
  • Using Adobe Media Encoder CC
  • Playback of Eternal Video in Your Project
  • Working with Video and Transparency
  • Embedding Video
  • Working WITH SOUND AND VIDEO-SUPPLEMENT

10 - PUBLISHING

  • Understanding Publishing
  • Publishing for Flash Player
  • Publishing for HTML5
  • Using Classic Tweens
  • Exporting to HTML5
  • Inserting JavaScript
  • Converting to HTML5 Canvas
  • Publishing a Desktop Application
  • Publishing to Mobile Devices
  • Next Steps
  • PUBLISHING-SUPPLEMENT