Rhino Level 1

Rhino Level 1

Duration: 20 hours

Teaching Methodolody: Hands on

COURSE OUTLINE

In this comprehensive 24-hour class you’ll learn to create and edit accurate free-form 3-D NURBS models. This fast-moving class covers most of Rhino’s functionality, including the most advanced surfacing commands.

STRUCTURE

In this class, you will systematically move through the user interface, command access, creation and editing curves, surfaces and solids. Information will be presented at an accelerates pace.

EXPECTED OUTCOMES

After this course the student is expected to be able to :

  • Move comfortably around the Rhino modeling window.
  • Identify when free form or precision modeling is required.
  • Create and edit curves, surfaces, and solids.
  • Use modeling aids for accuracy.
  • Produce simple renderings of the Rhino models.

TARGET AUDIENCE

This course is for the design professional who wants to efficiently learn the concepts and features of the Rhinoceros modeling software at an accelerated pace in an instructor-lead environment.

PREREQUISITES

Windows skills and a desire to model are desired. Previous drafting and modeling experience helpful but not required.

RhinoCeros level 1 01
RhinoCeros level 1 02
RhinoCeros level 1 03
RhinoCeros level 1 04

COURSE CONTENTS:

01 - The Foundation

After a brief introduction, the following concepts will be covered:

  • Get acquainted with the Rhino screen and menus.
  • Navigate around the Rhinomodel.
  • Create 2-D lines, polulines, and NURBS curves.
The Foundation

02 - Solids and Surfaces

  • Modeling setup and mode functions: ortho, grip, snap, and planar.
  • Fast 3-D solids and surfaces.
  • The Rhino layering system.
  • Delete objects
The Foundation

03 - Precision Modeling

Use coordinates and constraints to model easily and accurately. Move off the x-y plane and use viewports to establish the current construction plane. Draw polygons and ellipses. Draw free-form curves and compare interpolated and control points curve.

  • Draw with absolute, relative rectangular, and polar coordinates.
  • Distance and angle constraints.
  • Viewports and construction planes.
  • Model in 3-D space.
Precision Modeling

04 - 2D Shapes

  • Elevator mode.
  • Rectangle command and its options.
  • Point selection with object snaps.
  • Analysis commands: length, distance, angle, radius.
  • Draw circles and arcs.
  • Draw ellipses and polygon curves.
  • Rhino render and render color.
  • Model free-form curves.
  • Create helix and spiral curves
Precision Modeling

05 - More on Curves, Display, and Editing

Discover display commands used to view different parts of the model. Use edit commands to produce complex and detailed variations on the curves. Loft and extrude curves into surfaces and solids.

  • Pan, zoom and reset model views.
  • OpenGL shade.
  • Edit curves with fillet and chamfer.
More on Curves, Display, and Editing

06 - Lofting and Editing

  • Loft and extrude curves.
  • General editing: move, copy, rotate, mirror, scale.
  • Array polar and rectangular.
  • Boolean union, difference, and intersection.
  • Offset curves and surfaces.
  • Trim and split for curves and surfaces.
  • Extend and extend to surface.
More on Curves, Display, and Editing

07 - Intermediate Edit and Surfacing Commands

Learn additional editing commands and use them to build practice models. Reinforce concepts of model setup and drawing accurate 2-D geometry to build precision 3-D shapes.

  • Introduction to NURBS modeling concepts and terminology.
  • Free-form curves.
  • Control point editing of curves and surfaces.
Intermediate Edit and Surfacing  Commands

08 - Advance Modeling

  • Rebuild curves and surfaces.
  • Use the nudge modeling aid.
  • Create deformable shapes.
  • Curve creation through projection.
  • Split surfaces with curves and surfaces.
  • Blend between two surfaces.
  • Lighting and rendering.
Intermediate Edit and Surfacing  Commands

09 - Advanced surfacing and solids

learn how to model with solids and solid text. Use Booleans to shape your model. Extrude, loft, and revolve curves into surfaces. Use sweeps to create surfaces. Use advanced surfacing techniques like blend, match, and surface from network of curves.

  • Create solid primitives and solids text.
Advanced surfacing and solids

10 - Extruding, Booleans, Lofting, Revolving, and Sweeping

  • Model with pipe and extrude.
  • Modifying solids with Booleans.
  • Extrude and loft surfaces.
  • Revolve curves into surfaces.
  • Sweep 1 and 2 rail curves.
  • Surface with network of curves.
Advanced surfacing and solids

11 - Sample Exercise Part 1

Reinforce the commands and skills gained in the class by creating several models: the hammer and the chocolate syrup bottle. Add texture, bump and materials to the Rhino model for rendering. Annotate the Rhino model by adding dimensions. Work with the Options dialog box to refine the rhino modeling environment. Generate 2-D views of a model for detailing and exporting. Output wireframe images directly to printers and plotters from Rhino.
Time permitting: Customize Rhino toolbars and workspaces. Use the flamingo plug-in to render a model and compare the finished rendering with Rhino’s renderer.

  • Setup the hammer model
Let’s Model

12 - Sample Exercise Part 2

  • Create the hammer construction lines with precision.
  • Build the hammer surfaces.
  • Render the hammer.
  • Setup the syrup bottle model.
  • Create the syrup bottle surfaces.
  • Add the threads.
  • Render the bottle.
  • Import and export models.
  • Generate 2-D drawings from 3-D model and export.
  • Print wireframe views of the model.
  • Edit and create new toolbars and tool buttons for rhino.
Let’s Model