Maya Level 1 - Character Modeling

Maya Level 1 - Character Modeling

Duration: 30 hours

Teaching Methodolody: Hands on

OVERVIEW

In this course, students will learn the basics of Autodesk Maya. By the end of the course, they should be able to model characters. Topics include modeling, lighting, materials, simple animation and rendering.

AUDIENCE

Animators, graphic designers, motion graphics artists, art directors, artists, architects, interior designers and anyone who is interested in creating 3D images and animations.

PREREQUISITES

None, but an artistic sensibility would be beneficial to students.

autodesk Maya level 1 01
autodesk Maya level 1 02
autodesk Maya level 1 03
autodesk Maya level 1 04

COURSE CONTENTS

01 - Introduction to Maya

  • What is Maya?
  • Familiarization with the Maya interface
  • Jumping from 2D to 3D
  • Moving around in 3D space
  • Setting up a project
  • The basics of modeling using Polygons
  • The basics of modeling using NURBS
  • The basics of modeling using Subdivision Surfaces
Introduction to Maya

02 - Quick Start: Animating a Simple Object

  • Modeling simple geometry
  • Parenting objects to one another
  • Pivots
  • Keyframing
  • Quick rendering using the default Maya settings
Quick Start: Animating a Simple Object

03 - Customizing Maya

  • Adjusting the user interface
  • Altering the internal settings
  • Working with shelves
Customizing Maya

04 - Creating a Room

  • Modeling the foundations of a room
  • Filling an empty room with new objects made using a wide range of techniques
  • Applying simple materials to objects
  • Lights and shadows
  • Backgrounds (exteriors outside windows)
  • Animating the camera
  • Rendering with Maya Software
  • Rendering with Mental Ray
Creating a Room

05 - Basics of Animation

  • Setting Keyframes
  • Adjusting Keyframes
  • Utilizing Animation Tools
  • The Graph Editor
  • Curves and Tangents
Basics of Animation

06 - Final Project: Making a Car

  • Setting up image planes
  • Modeling the hull of the car
  • Defining the car’s edges
  • Adding details
  • Extracting elements from the hull
  • Adding depth
  • Advanced materials
  • Lighting
  • Animating the car
  • Motion paths
  • Following with the Camera (3 methods)
  • Rendering with Mental Ray
Final Project: Making a Car

07 - Importing 2D plans from AutoCAD and modeling in 3ds Max

  • Importing a 2D plan from AutoCAD
  • Using shaped and extrude modifier to model in 3ds max
  • Using AutoCAD polylines and other techniques to model a house in 3ds Max.
Importing 2D plans  from AutoCAD and modeling in 3ds Max

08 - Animation essentials

  • Creating and animating a bouncing ball
  • Introduction to keyframes and controlling speed
Animation essentials

09 - Extras

  • Tips and quick tricks
  • Recognizing problems and solving them
  • Preparing results from Maya for use with other software
Extras