Maya Level 2 - Face Modeling and Texturing

Maya Level 2 - Face Modeling and Texturing

Duration: 30 hours

Teaching Methodology: Hands-on


In this course, students will learn how to use Autodesk Maya to model characters and set up controls for them. By the end of the course, they should be able to create a rig that is ready for animation. Topics include modeling, rigging and skinning.


Animators, graphic designers, motion graphics artists, art directors, artistsand anyone who is interested in creating 3D images and animations.


Autodesk Maya – Level 1. Students should already be familiar with the basics of Autodesk Maya and be comfortable with the tools used in modeling.

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01 - Introduction to the Concept of Rigs

  • Why do we need to use rigs?
  • What are joints?
  • How do controls help during animation?
Introduction to the Concept of Rigs

02 - Blend Shapes

  • When to use Blend Shapes
  • Setting up a model for Blend Shape use
  • Creating targets
  • Creating Blend Shapes
  • Fine-tuning
  • What to do with targets when done
  • Animating an object using Blend Shapes
Blend Shapes

03 - Simple Character

  • Modeling a simple character
  • Creating joints
  • Using curves with joints
Simple Character
Final Project: Complex Character

05 - Final Project: Complex Character

  • Setting up image planes
  • Modeling the character’s rough body
  • Defining the character’s edges
  • Adding details
  • Preparing body parts for movement
  • Finalizing shapes
  • Rigging tools
  • HumanIK joints
  • Preparing for HumanIK controls
  • HumanIK controls
  • Custom joints
Final Project: Complex Character
  • Forward Kinematics
  • Inverse Kinematics
  • Clusters
  • Custom controls
  • Skinning
  • Painting weights
  • Spotting trouble areas and fixing them
  • Removing unrequired attributes
  • Adding custom attributes
  • Driven keys
  • Finalizing a rig
Final Project: Complex Character

07 - Extras

  • Tips and quick tricks
  • The basics of Maya Embedded Language (MEL)