After effects advanced

Adobe After Effects Advanced

Duration: 20 hours

Teaching Methodolody: Hands on

DESCRIPTION

Adobe After Effects is a digital motion graphics and compositing software published by Adobe Systems, used in the post-production process of filmmaking and television production. Its main uses are the origination of 2D and 2.5D animation, visual effectscompositing and finishing (image adjustment, color correction, etc...).

Adobe After Effects is primarily used for creating motion graphics and visual effects. After Effects allows users to animate, alter and composite media in 2D and 3D space with various built-in tools and third party plug-ins.

OVERVIEW

In this course, students learn how to use Adobe After Effects CC to create advanced motion graphics. They will:

  • Learn about parenting and nesting
  • Use expressions
  • Create 3D Animations
  • Track and stabilize
  • Work with paint, roto, and puppet tools
  • Add shape layers
  • Integrate CINEMA 4D

AUDIENCE

Graphic designers, art students, art directors, architects, artists, animators, and anyone who is interested in creating 2D motion presentations.

PREREQUISITES

Adobe After Effects Essentials course.

After Effects Advanced 01
After Effects Advanced 02
After Effects Advanced 03
After Effects Advanced 04

COURSE CONTENTS

01 - Parenting and Nesting

  • Parenting, nesting, and expression defined
  • Assigning a parent
  • Parenting, opacity, and effects
  • Parenting with null objects
  • Nesting to group layers; using guides
  • Editing precomps
  • Nesting a common source
  • Navigating composition hierarchies
  • Sizing precomps
  • Precomposing a group of layers
  • Precomposing a single layer
  • Render order explained
  • Splitting work between comps
  • Precompose options compared
  • Using precomposing to reorder
  • Continuous rasterization
  • Collapsing transformations
  • Compund effects
Parenting and Nesting

02 - Expressions and Time Games

  • Using the pick whip to create expressions
  • Altering expressions
  • Stabilizing shadows
  • Matching value ranges
  • Looping keyframes
  • Expression tips
  • The wigglle expression
  • Keyframing the wiggle expression
Expressions and Time Games

03 - 3D Space

  • Moving and rotating layers in 3D space
  • Multiplanning effects
  • 3D motion paths
  • Multiple views
  • Adding a camera
  • Using the camera tools
  • Animating cameras
  • Camera depth of field blur
  • 3D lights
  • Material options
  • Ray-traced 3D renderer
  • Extrusion and beveling
  • Refraction
  • Reflections
  • Environment
3D Space

04 - Track and Stabilize

  • Warp Stabilizer
  • Reversible Stabilization
  • Point-based tracking and stabilization
  • Creating track points
  • Applying stabilization
  • 2D motion tracking
  • Radio waves effect
  • Tracking with mocha AE CC
  • 3D Camera Tracker
  • Adding 3D Text
Track and Stabilize

05 - Paint, Roto, and Puppet Tools

  • Basic Painting
  • Erasing strokes
  • Paint Channels
  • Paint blending mode
  • Brush duration bar
  • Animating strokes
  • Revealing a layer
  • Creating organic textures
  • Tablet settings
  • Cloning
  • Transforming strokes
  • Basic Roto Brush
  • Puppet Pin tool
  • Animating puppet pins
  • Multiple shapes
Paint, Roto, and Puppet Tools

06 - Shape Layers

  • Creating a shape layer
  • Fill and Stroke settings
  • Multiple shapes
  • Even-Odd Fill
  • Shape effects
  • Bezier shapes
  • Convert to Bezier Path
  • Create Shapes from Text
  • Repeater
  • Compound shapes
  • Gradients
  • Wiggle Transform
  • Advanced strokes
  • Create Shapes from Vector Layers
  • Extruding shape layers
Shape Layers

07- CINEMA 4D Lite

  • CINEMA 4D user interface
  • Project and Render Settings
  • frame rate issues
  • navigating the Viewport
  • Extrude object
  • Light Setups
  • Materials
  • Texture selectiona dn projection
  • Ambient Occlusion
  • Cameras
  • Keyframing
  • CINEWARE Render Settings
  • Extract camera and lights
  • Creating text
  • Importing Illustrator files
  • Fracture object
  • Plain effector
  • Render quality
  • Target Light
  • Using the After Efects camera
  • Object Buffers
  • Importing model
  • Shadows
  • Using layers
  • Multi-Pass
CINEMA 4D Lite