Vray Essentials

V-Ray for 3DS Max Rendering, Lighting, and Material

Duration: 20 hours

Teaching Methodolody: Hands on

DESCRIPTION

V-Ray is a plug-in developed for 3ds Max by Chaos group. It provides a better rendering engine that takes into consideration indirect lights. It also offers material and lighting solutions. People who master this plug-in create superb 3D realistic images.

OBJECTIVES

In this course, students learn how to use 3D Studio Max and the V-Ray plug-in to create realistic exterior and interior scenes. They will also learn more material, lighting, and rendering techniques.

AUDIENCE

Architects, interior designers, decorators, graphic designers, artists, animators, TV graphic designers, art directors and anyone who is interested in creating 3D presentations. This course provides the base knowledge for higher level courses such as Vray, Max Modeling, Max Animation, Lighting, Vue xStream, etc.

PREREQUISITES

3DS Max for Architects and Interior Designers course or equivalent. Before taking this course, participants should be familiar with the 3DS Max interface, modeling commands, standard lighting tools, standard material usage, UVW and Unwrap UVW mapping methods, and default scan line rendering techniques. Adobe Photoshop essential skills are a plus.

Vray Essentials 01
Vray Essentials 02
Vray Essentials 03
Vray Essentials 04

COURSE CONTENTS

01 - Introduction to V-Ray

  • Making V-Ray the render engine
  • Enabling Gamma
  • Enabling the V-Ray frame buffer
  • Expert Mode
  • Turning off default lights
  • Using Adpative Image Sampler
  • GI Environment
  • Global Illumination
  • Using the Irradiance method to calculate primary bounce
  • Using the Brute Force method to calculate secondary bounces
  • GI Settings
  • Using Omni light to add shadows
  • Introduction to Color Mapping
  • Introduction to V-Ray Material
  • Rendering with sRGB on
Introduction to V-Ray

02 - The Basics

  • Making V-Ray the render engine
  • Enabling Gamma
  • The V-Ray toolbar
  • Enabling the V-Ray frame buffer
  • Expert Mode
  • Turning off default lights
  • Using Adpative Image Sampler
  • GI Environment
  • Global Illumination
  • Using the Irradiance method to calculate primary bounce
  • Using the Brute Force method to calculate secondary bounces
  • Irradiance Map Settings
  • Show Samples
  • Interpolation Samples
  • Subdivs
  • Brute Force Settings
  • Multipliers
  • Ambient Occlusion
  • Using Gradient Ramp for Environment
  • Using Omni light to add shadows
  • Introduction to Color Mapping
  • Introduction to V-Ray Material
  • Rendering with sRGB on
  • V-Ray quick settings
  • The V-Ray Light Lister
The Basics

03 - Rendering an Airport Scene and Introduction to HDRI

  • Replacing the Raytrace map with the VRaymap
  • Setting Indirect Illumination
  • Gradient Ramp as environment
  • Replacing the Gradient Ramp with the HDRI Sky
  • Adding V-Ray Light - Sphere to mimic the sun
  • Replacing the V-Ray light with the V-Ray Sun
  • Rendering at higher quality
Rendering an Airport Scene and Introduction to HDRI

04 - Rendering an Exterior Scene: Building

  • Initializing V-Ray
  • Adding a Daylight System
  • Replacing the sun with the VRaySun
  • Adding a VRaySky
  • Changing the Exposure Control
  • Color Mapping
  • Using V-Ray Material to Create Glass
  • Using Standard Max Material then Converting It to V-Ray
  • Using the V-Ray Frame Buffer
  • Creating Sunset Scene
  • Rendering Using High Quality Settings
Rendering an Exterior Scene:  Building

05 - Rendering an Exterior Scene: Villa

  • Imprting the Road Splines from AutoCAD
  • Recreating the Road and the Pavement
  • Applying Material to the Road and the Pavement
  • Using the Displacement Modifier to Create Grass
  • Adding Entourage
  • HDRI Lighting Using the VRay Dome Light
  • Creating a Night Scene
Rendering an Exterior Scene:  Villa

06 - Rendering an Interior Scene

  • Adding Environment Lighting
  • Adding Direct Lighting using V-Ray Light Plane as Area Light
  • Adjusting Color Mapping
  • Creating indirect Illumination Using a Cylinder and V-Ray Light Material
  • Using the VRayMtlWrapper to Reduce Refelection
  • Adding Direct Lights Such as Standard Directional Lights or V-Ray Sun
  • Using V-Ray Material to Apply Material to Sofas and Table
  • Rendering Regions
  • Adding Carpet and Carpet Material
  • Experimenting with Various GI Engines
Rendering an Interior Scene

07 - Using Various Lights with V-Ray

  • Standard Lights and Light Cache
  • Photometric Lights/IES
  • V-Ray Lights
  • Objects as Light Sources
  • Turning Off Default Lights
  • Creating a Light Using a Cone and a Photometric Light
Using Various Lights with V-Ray

08 - Using Files from Libraries

  • Importing Materials and Objects from Other V-Ray Files
  • Importing Lights from Other V-Ray Files
  • Importing Settings from Other V-Ray Files
Using Files from Libraries

09 - Additional V-Ray Settings

  • Global Switches
  • Anti-alias Settings
  • Filters
Additional V-Ray Settings

10 - Global Switches and Global DMC

  • Global Switches
  • Global DMC
Global Switches and Global DMC

11 - Learning by Examples

  • Exterior Scenes
  • Interior Scenes
Learning by Examples

12 - V-Ray Material

  • Reflections and Refractions
  • Water and Glass
  • Falloff Map
  • Vray Grass
  • Metal Material
  • Blend Materials
  • Materials from Libraries
V-Ray Material

13 - VRay Physical Camera, VRay Objects, Batch Rendering

  • V-Ray Physical Camera
  • V-Ray Objects
  • V-Ray RT
  • V-Ray Maps
  • Managing Projects
VRay Physical Camera, VRay Objects, Batch Rendering

14 - Revit to 3DS Max to VRay

  • Preparing the Scene in Revit
  • Linking a 3DS Max Scene to the Revit File
  • Correcting the Material
  • Converting to VRay
  • Rendering Exterior Scenes
  • Rendering Interior Scenes
Revit to 3DS Max to VRay