Vray Advanced

V-Ray for 3DS Max Advanced

Duration: 20 hours

Teaching Methodolody: Hands on

DESCRIPTION

V-Ray for 3ds Max is the core development of Chaos Group, which allows users to quickly and easily create realistic images while giving them full control over the 3D production process.

V-Ray 3.0 for 3ds Max is the most complete lighting, shading and rendering toolkit on the market, making speed and simplicity accessible to all artists. The latest version delivers powerful feature set, technical advances and support for open source technologies.

OBJECTIVES

In this course, participants learn how to use V-Ray in 3DS Max to create photorealistic and artistic scenes: Exterior, Interior Day Rendering, and Interior Night Rendering. They will learn key techniques such as:

  • Linear and Physical Workflow
  • Lighting Workflow
  • Using and Adjusting the V-Ray Physical Camera
  • In-depth Global Illumination
  • Image Sampling
  • Advance V-Ray Materials
  • Render Elements
  • Network Rendering

AUDIENCE

Architects, interior designers, decorators, graphic designers, artists, animators, TV graphic designers, art directors and anyone who is interested in creating 3D presentations. This course provides the base knowledge for higher level courses such as Vray, Max Modeling, Max Animation, Lighting, Vue xStream, etc.

PREREQUISITES

V-Ray for 3DS Max Essentials course or equivalent.

Vray 01
Vray 02
Vray 03
Vray 04

COURSE CONTENTS

01 - Reviewing the Interface

  • V-Ray Interface
  • V-Ray Objects
  • V-Ray Modifiers
  • Hardware Discussion

02 - Linear and Physical Workflow

  • LWF
  • Gamma Adjustments
  • Color Mapping
  • Color Clamping (8, 16, 32 bit)

03 - Lighting

  • Proper lighting Workflow
  • Image Based Lighting HDR
  • Daylight System
  • Light Typologies and Uses
  • Physically Accurate Lighting

04 - V-Ray Physical Camera / VFB

  • Basics of Physical Cameras
  • Exposure vs Shutter vs ISO
  • Controls: DOF and Motion Blur
  • V-Ray Frame Buffer for Post

05 - In-depth Global Illumination

  • GI Engines Demystified
  • Bounces: Primary/Secondary
  • Brute Force
  • Irradiance Map
  • Light Cache
  • Best Uses

06 - Image Sampling

  • Anti-aliasing Theory
  • Fixed
  • Adaptive DMC
  • Adaptive Subdivision
  • Color and Noise Threshold
  • Filters

07 - V-Ray Materials

  • Materials Physics
  • Material Creation Workflow
  • Material Optimization
  • Complex Material Creation
  • Bump Mapping, vs Normal Mapping vs V-Ray Displacement
  • Advanced V-Ray Shaders and Real World Materials

08 - V-Ray Render Elements

  • Using Render Elements
  • Render Elements Math and Compositing
  • Best Elements Used and Light Controls
  • Managing and Saving Render Elements (8/16/32 Bit)

09 - Rendering Techniques

  • Interior / Exterior Workflow
  • Lighting / Materials
  • Rendering Setup

10 - Animations Techniques

  • Managing Animations
  • Scenes with Static Objects
  • Scenes with Moving Objects

11 - Advanced Optical, Lighting and Environment Effects

  • DOF (In Camera and Post)
  • Motion Blur (Camera and Post)
  • Dispersion / Glare / Bloom
  • Volume Light / Caustics
  • V-Ray Environment Fog

12 - V-Ray Hands on Examples

  • Exterior Rendering VXL 201
  • Adv. Exterior Rendering 202
  • Interior Day Rendering 203
  • Interior Night Rendering  204
  • Exterior Day and Night  211
  • Interior Day and Night  212
  • Exterior Dynamic Geom. 213

13 - Rendering Pipeline

  • Network Rendering
  • Distributed Rendering
  • CPU and GPU - V-RayRT
  • Managing Projects

14 - Recommendations

  • Tips and Tricks
  • V-Ray Scripts and Plugins